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Ghosthand's Comet

This silent rifle switches its damage type on the fly, and can fire a shot that phases clean through walls and cover.

uniqueArtifactBackstabberConcussiveFatal-d12KickbackMagical

The barrel of this long rifle is translucent in places, forming a swirled pattern along the metal, and its stock is formed of crimson wood. Ghosthand's Comet is a +4 major striking beast-bane greater impactful advanced firearm with a range increment of 300 feet. It deals 5d8 force damage and has the backstabber, concussive, kickback, and fatal d12 traits. As a star gun, Ghosthand's Comet runs on magic and doesn't use ammunition or black powder. The weapon is silent when fired.

Destruction If the Grim Reaper slays the wielder of Ghosthand's Comet, the Reaper's scythe, as it strikes the killing blow, is destined to slice the star gun in half.

StatValue
Level23
Price0
Bulk2
Hands2
Damaged8 force
Range300 ft.

Activations

Activate F (concentrate) · Trigger You attempt a ranged Strike with Ghosthand's Comet · Effect For the triggering Strike, Ghosthand's Comet changes its damage type to your choice of acid, cold, electricity, fire, or sonic.

Activate 1 (concentrate) · Effect On your next attempt at a ranged Strike with Ghosthand's Comet, the shot phases through any material or magical obstacle, such as a wall of force, in its path, ignoring all cover. You must attempt the Strike by the end of your turn or this effect is lost.