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Ghost Charge (Moderate)
Activate A Strike
commonAlchemicalBombConsumableSplashVitality
- Level
- 3
- Price
- 10 gp
- Bulk
- L
- Hands
- 1
- Damage
- d8 vitality
- Range
- 20 ft.
Activate A Strike
These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures.
A ghost charge gives a +1 item bonus to attack rolls, deals 2d8 vitality damage and 2 vitality splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. A primary target that takes damage from a ghost charge becomes Enfeebled 1 until the start of your next turn.
Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead.