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Ghost Charge (Major)

Salt-and-chemical canisters punch through spectral defenses, draining undead and leaving them weakened by the blast.

commonAlchemicalBombConsumableSplashVitality

These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed vitality damage and splash damage, though as usual for Vitality damage, this damage harms only undead and creatures with void healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging Incorporeal undead. A primary target that takes damage from a ghost charge becomes Enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls.

You gain a +3 item bonus to attack rolls. The bomb deals 4d8 vitality damage and 4 vitality splash damage, and the target is enfeebled 2 until the start of your next turn.

Magical

StatValue
Level17
Price250 pp
BulkL
Hands1
Damaged8 vitality
Range20 ft.