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Ghost Ampoule
Activate 2 (manipulate)
commonAlchemicalAuditoryConsumableEmotionExpandableFearMental
- Level
- 4
- Price
- 20 gp
- Bulk
- 0.1
Activate 2 (manipulate)
A daub of ectoplasm twitches within this glass container, faintly glowing with ghostly light. When opened, it forms the echo of a departed spirit, which looks like a Medium ghost. You can throw the ampoule up to 30 feet when you Activate it. The ghost utters a final lament, forcing each living creature in a except you to attempt a save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure).
Craft Requirements Supply ectoplasmic residue from a destroyed ghost.