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Fetters (Simple)

The cheapest set of shackles worth carrying, still enough to hobble a captive's stride and turn fine manipulation into a fight against iron.

common

This long bar has two cuffs that enclose a prisoner's ankles or wrists. Fetters apply a –20-foot circumstance penalty to Speed and disrupt any manipulate action the bound creature attempts unless it succeeds at a DC 11 flat check. Freeing a creature from simple fetters requires 2 successful DC 23 Thievery checks. Average fetters require 3 successful DC 28 Thievery checks, good fetters require 4 successful DC 33 Thievery checks, and superior fetters require 5 successful DC 43 Thievery checks.

StatValue
Level2
Price5 gp
BulkL