/
Showing0entries
Sorted A-ZItemsequipment
Fetters
The bar-and-cuff restraint every capturing party reaches for, built to keep a bound prisoner slow, clumsy-handed, and unable to walk free.
common
This long bar has two cuffs that enclose a prisoner's ankles or wrists. Fetters apply a –20-foot circumstance penalty to Speed and disrupt any manipulate action the bound creature attempts unless it succeeds at a DC 11 flat check. Freeing a creature from simple fetters requires 2 successful DC 23 Thievery checks. Average fetters require 3 successful DC 28 Thievery checks, good fetters require 4 successful DC 33 Thievery checks, and superior fetters require 5 successful DC 43 Thievery checks.
| Stat | Value |
|---|---|
| Level | 2 |
| Price | — |
| Bulk | L |