Energy-Absorbing (Greater)
This armor rune banks resistance to a chosen element, then lets its wearer strike back with that stored energy in melee.
As with Energy-Resistant runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to Acid, Cold, Electricity, or Fire. The crafter chooses the damage type when creating the rune. Multiple energy-absorbing runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different type. When an energy-absorbing rune provides resistance to damage from a foe's attack or ability, the armor itself appears to become infused with that energy, be it dripping with acid, riming over in frost, crackling with lightning, or flickering with flames. This effect does not inflict damage itself and ends at the start of your next turn, or as soon as you take the following reaction.
You gain resistance 10 to the specified damage type, and you inflict 4d6 damage when you activate the rune's reaction.
| Stat | Value |
|---|---|
| Level | 15 |
| Price | 600 pp |
| Bulk | — |
Activations
Activate R envision · Trigger Your armor is infused with energy and you take damage from a melee Strike · Effect You unleash the infused energy against the triggering melee Strike, inflicting 2d6 damage of that energy type to the creature who made the melee Strike.