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Energizing
A weapon rune drinks in whatever elemental damage its wielder just suffered and turns it back out as extra damage on the next swing.
uncommonAbjurationMagical
A weapon with this rune can absorb energy damage to empower it.
| Stat | Value |
|---|---|
| Level | 6 |
| Price | 250 gp |
| Bulk | — |
Activations
Activate r envision · Trigger You take acid, cold, electricity, fire, or sonic damage · Effect The weapon becomes imbued with the triggering energy type. It deals an additional 1d8 damage of the triggering type until the end of your next turn. As normal, if you use this reaction again during the duration, the damage doesn't combine; instead, change the 1d8 damage to the new triggering type of damage and change the duration to the end of your next turn.