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Devil's Luck

A bargain struck with an infernal patron grants a second roll on a failing save once a day, at the cost of servitude after death.

rareContractEnchantmentFortuneInvestedMagical

Devil

You've bargained with an imp, one of the least powerful devils, for a fragment of infernal luck.

Benefit Once per day, you can roll a saving throw twice and use the higher result.

Payment At the termination of your mortal life, your soul must serve the imp for 100 years.

Hidden Condition The "termination of mortal life" clause is carefully worded to hasten your demise. You can't use the benefit against a death effect, and if you roll a failure on a saving throw against a death effect, you get a critical failure instead.

Termination Clause If you critically fail a saving throw against a death effect and do not die, the contract becomes unenforceable on its terms and is voided.

StatValue
Level3
Price0
Bulk—

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