Death Coil
A modified coil of metal and glass waits for a cluster of foes to gather nearby, then unleashes a stunning lash of electricity.
This modified Stasian coil of metal and glass stands about three feet tall. It activates when at least three creatures are within 20 feet of it, or if at least one creature stays within 20 feet of it for more than 1 round. It then lashes out with a torrent of electrical energy dealing 7d12 electricity damage to all creatures within 20 feet of it. Due to the fact that it doesn't trigger immediately when a creature enters its square, abilities like Surprise Snare don't work with a death coil. Creatures within that area must attempt a DC 43 Fortitude saving throw.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is stunned 2.
Critical Failure The creature takes double damage is stunned 4.
Magical
| Stat | Value |
|---|---|
| Level | 20 |
| Price | 9000 gp |
| Bulk | — |
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.