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Daylight Vapor

This mist forces its victims to glow with inescapable light, stripping away the shadows a foe was counting on for cover.

uncommonConsumableDivineInhaledPoison

This heavier-than-air mist emits a soft glow. While this poison lasts, it causes its victims to shine from within with agonizing, brilliant radiance. This effect has the Light trait (although the poison itself doesn't, so only the light effect can be counteracted by Darkness effects). The Sickened condition from daylight vapor can't be removed while the poison lasts, and when the victim enters an area of magical darkness, the poison attempts to counteract the darkness with a counteract modifier of +21. If the poison fails, it can't attempt to counteract the same darkness again.

Saving Throw DC 31 Fortitude; Onset 1 round; Maximum Duration 6 rounds; Stage 1 4d6 poison damage and sickened 1 (1 round); Stage 2 6d6 poison damage and sickened 2 (1 round); Stage 3 10d6 damage and sickened 3 (1 round)

Craft Requirements Supply one casting of Sunburst.

Magical

StatValue
Level13
Price500 gp
BulkL

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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