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Conflagration Club

A ring of enchanted crystals wrapped around this club's head siphons and stores magical energy the wielder channels through it.

commonEvocationMagical

A ring of magical crystals encircles the base of this +1 Striking Greatclub, allowing it to absorb and store magical energy.

StatValue
Level6
Price250 gp
Bulk2
Hands2
Damaged10 bludgeoning

Activations

Activate R envision · Trigger You Cast a Spell from a spell slot, and the spell has the Acid, Cold, Electricity, Fire, or Sonic trait · Requirements The club has no charges · Effect You mentally align the club's crystals to reverberate with energy from the spell. It gains a number of charges equal to the level of the spell slot, and the charges are attuned to the damage type matching the spell's trait. If the spell has more than one eligible trait, choose one when the charges are stored.

Activate 2 command, envision (Evocation, Magical) · Requirements The club has at least 1 charge · Effect You flip the club around to blast a cone of energy from its base. Each creature in a 15-foot cone takes 1d6 damage per charge stored in the club, with a basic Reflex save against your spell DC or DC 19, whichever is greater. The damage type is the same type the charges were attuned to. The club loses all of its charges.

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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