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Clockwork Rejuvenator

A winding clockwork device latches onto a freshly fallen ally, hauling them back from death and mending their wounds over time.

rareClockworkConsumableMagicalNecromancy

Activate 1 or 2 Interact

Requirements The round you activate the rejuvenator, you must first spend either 1 or 2 Interact actions to wind the device.

This device has four finger-like latches centered around a whirring mass of gears.

After winding the clockwork rejuvenator, you can latch it to the chest of an adjacent recently dead creature and return it to life. If you wound the rejuvenator using 1 Interact action, you can return to life a creature that died in the last 2 rounds, restoring it to 1 HP. If you wound the rejuvenator using 2 Interact actions, you can return to life a creature that died within the last 3 rounds. After attaching, the device continues to whirl for 1 minute, restoring 10 HP per round to the target. Thereafter, the clockwork rejuvenator loses its magic and becomes inert.

StatValue
Level18
Price450 pp
BulkL

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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