Showing0entries
Sorted A-Z
Itemsequipment

Clockwork Ballista

This self-loading relic keeps up steady fire almost unaided, and any bolt that lands leaves a lingering bladed hazard.

rareMounted

Finding a working clockwork arbalest-a relic of Azlanti engineering at its height-is all but impossible now. There are scholarly records, though, that describe the complex mechanisms of the device, which practically automates the process of reloading and firing a standard ballista. The result is extremely effective, as the ballista reloads from a hopper of bolts with a pull of a lever, has a move assist feature that aids in repositioning the weapon, and even features a gyroscope sight array to aid with aiming. The bolts feature clockwork blades that deploy after the initial hit, making the impact point an impassible hazard. By all accounts, a single operator could keep up a steady rate of fire with the clockwork ballista until they ran out of bolts, though the designs suggest two crew members for smooth function and efficient use. Aim 1 80 feet, minimum distance 50 feet Load 1 (Manipulate) 1 time, as long as the hopper contains bolts Reload Hopper 1 (manipulate) up to 8 times Launch 1 (Attack, manipulate, range increment 200 feet) 8d12 piercing, single target, DC 29 Reflex. At the start of your next turn, a tightly wound internal spring inside the clockwork ballista bolt deploys several bladed arms that last for 1 minute. Each creature who begins their turn in or moves through a 5-foot emanation from the original square of the targeted creature takes 4d8 slashing damage (DC 28 basic Reflex save) for the duration.

StatValue
Level12
Price4,000 gp
Bulk