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Chain of Command

Favored by hobgoblin commandants, this trophy-strung chain punishes critical hits with searing mental damage and can turn nonlethal at will.

uncommonMagical

This +1 striking spiked chain, strung with bloodied military insignia and other grisly trophies harvested from slain soldiers, is commonly used by hobgoblin commandants to motivate their troops. On a critical hit, the chain of command deals an additional 1d6 mental damage.

Activate—Mercy of the Commander 1 (concentrate)

The chain of command gains the nonlethal trait for 1 minute.

Activate—Will of the Commander 1 (concentrate)

Requirements Your last action was a critical hit with the chain of command

Effect You cast on the target of your critical hit with a DC of 22. Regardless of the outcome, the target is then immune to this effect for 24 hours.

Craft Requirements Supply one casting of .

StatValue
Level6
Price240 gp
Bulk1
Hands2
Damaged8 slashing