Chain of Command
Favored by hobgoblin commandants, this trophy-strung chain punishes critical hits with searing mental damage and can turn nonlethal at will.
This +1 striking spiked chain, strung with bloodied military insignia and other grisly trophies harvested from slain soldiers, is commonly used by hobgoblin commandants to motivate their troops. On a critical hit, the chain of command deals an additional 1d6 mental damage.
Activate—Mercy of the Commander 1 (concentrate)
The chain of command gains the nonlethal trait for 1 minute.
Activate—Will of the Commander 1 (concentrate)
Requirements Your last action was a critical hit with the chain of command
Effect You cast on the target of your critical hit with a DC of 22. Regardless of the outcome, the target is then immune to this effect for 24 hours.
Craft Requirements Supply one casting of .
| Stat | Value |
|---|---|
| Level | 6 |
| Price | 240 gp |
| Bulk | 1 |
| Hands | 2 |
| Damage | d8 slashing |