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Bottled Sunlight (Greater)

A shaken flask glows bright enough to light a room, then doubles as a thrown weapon that sears undead far harder than it burns the living.

commonAlchemicalBombConsumableFireLightPositiveSplash

Activate 1 Interact

This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds bright light in a 20-foot radius (and dim light to the next 40 feet).

During this hour, it can be thrown like a bomb. This requires a single action to Activate with a Strike, like other bombs, and deals the damage below. If it's not thrown within an hour of the first activation, it defuses harmlessly and is consumed.

The bomb deals 3d4 vitality damage and 3 vitality splash damage, as well as 3d4 additional fire damage. As normal, vitality damage harms only undead and other creatures with void healing. Undead with a particular vulnerability to sunlight (such as vampires or wraiths) take the maximum amount of vitality damage from bottled sunlight (] instead of 3d4). For any ability that depends on the number of weapon dice bottled sunlight has, count only the vitality damage dice

Magical

StatValue
Level12
Price360 gp
BulkL
Hands1
Damaged4 vitality
Range20 ft.

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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