Bioluminescence Bomb
A shattering vial marks a target with a stubborn glow that lingers a full day, turning a fleeing enemy into an easy mark in the dark.
This vial of glowing goo constantly sheds dim light in a 10-foot radius. When a bioluminescence bomb strikes a creature or a hard surface, it shatters and releases the bioluminescent fluid's energy in a flare of light. Each creature within 10 feet of where the bomb exploded must succeed at a DC 17 Reflex save or be marked with dye that continues to glow for 24 hours. An affected creature must also attempt a DC 17 Fortitude saving throw against the overwhelming burst of light.
Success The creature is unaffected.
Failure The creature is dazzled for 1 round.
Critical Failure The creature is blinded for 1 round, then dazzled for 1 round.
Magical
| Stat | Value |
|---|---|
| Level | 1 |
| Price | 3 gp |
| Bulk | 0.1 |
| Hands | 1 |
| Damage | slashing |
| Range | 20 ft. |
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.