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Beastmaster's Sigil (Major)

This shifting sigil lets a caster summon a beast ally, and once affixed sharpens whatever gear it's bonded to with a combat edge.

commonMagicalSpellheart

This silver disc displays an ever-changing etching of an Animal. When you affix the beastmaster's sigil, the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19.

A weapon can benefit from only the melee weapon benefit or ranged weapon benefit. A Thrown melee weapon gets the melee weapon benefit, and a Combination weapon gets only one benefit, which you choose when you affix the spellheart. If it's unclear which one should apply, the GM decides.

  • Armor The sigil grants you a +1 item bonus to saving throws against Poison.
  • Melee Weapon The sigil grants you a +1 item bonus to Athletics checks to Trip.
  • Ranged Weapon If you critically hit with the affixed weapon, and the target is adjacent to a creature summoned with the sigil, the target takes 1d6 persistent bleed damage.

The spell DC is 25, the item bonuses are +2, and the bleed damage is 3d6.

StatValue
Level9
Price700 gp
Bulk—

Activations

Activate Cast a Spell · Effect You cast _Tame_.

Activate Cast a Spell · Frequency once per day · Effect You cast 4th-rank _summon animal_ to summon a Giant Scorpion (armor), Dire Wolf (melee), or Fen Mosquito Swarm (ranged).

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