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Anesthetizing Jaws

These massive chained jaws snap onto a target and drag it in, letting a crew subdue and haul off even a huge creature without killing it.

rareMagicalMountedNonlethal

Communities use these large jaws to nonlethally subdue large game so it can be safely moved, treated for injury, or otherwise studied. The jaws are attached via a length of chain, which channels stunning magic into the target and aids in retrieval.

Aim 2 50 feet, minimum distance 50 feet

Load 2 (Manipulate) 3 times

Launch 1 (Attack, Manipulate, range 250 feet, versatile B) 9d10 piercing, single target, DC 31 Reflex. On a failure, the target is also Grabbed. On a critical failure, the target is Restrained instead of grabbed. A target that is grabbed or restrained by the anesthetizing jaws is attached to the weapon by the linked chain. Until the creature Escapes the jaws, it cannot move more than 250 feet from the anesthetizing jaws. The Escape DC is 32.

Anesthetic Surge 2 (Attack, Manipulate) Requirements The anesthetizing jaws have a creature grabbed or restrained; Effect A crew member activates the anesthetic properties of the jaws, which deals 8d12 mental damage (DC 30 basic Will) to the grabbed or restrained creature

StatValue
Level13
Price6,000 gp
Bulk