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Anchor Spear

A barbed spear built for xulgath cavalry lodges in a fleeing target, turning solid ground into a trap for anything that climbs or burrows.

uncommonMagicalTransmutation

The tip of this +2 greater striking Spear is large and wickedly barbed, and the haft is inlaid with fine silver lines that run the length of the weapon. Wielded by specially trained xulgath cavalry, anchor spears are used to prevent the escape of gogiteths or other monsters capable of climbing or burrowing.

Critical Success The anchor spear is removed, becomes Broken, and falls to the ground in the creature's space.

Success The anchor spear is removed, the creature takes 1d8 piercing damage, and the spear falls to the ground in a random space adjacent to the creature.

Failure The anchor spear remains in place, and the creature takes 1d8 piercing damage.

Critical Failure As failure, except the creature takes 2d8 piercing damage.

StatValue
Level13
Price280 pp
Bulk1
Hands1
Damaged6 piercing

Activations

Activate 1 command · Effect The _anchor spear_ extends into a _+2 greater striking Longspear_ or back to its original form as a _+2 greater striking spear_.

Activate R command · Frequency once per 10 minutes · Trigger You damage a creature using the _anchor spear_ · Effect The spear embeds itself into the creature, and the spear's haft splits along the silver lines to become a series of hooks attached to a thin but strong cable. As long as the _anchor spear_ remains embedded in the creature, any time the creature burrows or climbs, it treats normal terrain as difficult terrain and difficult terrain as greater difficult terrain. The creature can spend an Interact action to attempt a DC 32 Athletics check to remove the spearhead.