Alignment Ampoule (Moderate)
A sealed vial of glowing indigo liquid, thrown to punish a creature whose very nature runs opposed to the one wielding it.
This glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil, chaos, or law, such as shavings from a holy relic or dried flowers that grew near a planar rift to the Abyss. When an alignment ampoule strikes a creature with a weakness to good, evil, chaos, or law, it deals the listed damage, which matches the creature's highest weakness. This damage is always based on the weaknesses of the initial target of the attack. If a creature has multiple eligible weaknesses, randomly determine the damage type. An alignment ampoule has no effect against creatures that don't have a weakness to the ampoule's associated alignment types.
| Stat | Value |
|---|---|
| Level | 3 |
| Price | 12 gp |
| Bulk | L |