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Hazards

Yellow Mold

Stealth DC 28 (trained)

commonEnvironmentalFungus
Lvl 8simpleEnvironmentalFungus
AC
27
HP
70
Effect1d8 poison
AC
27
HP
70

Stealth

DC 28 (trained)

Disable

Survival DC 26 (expert) to remove the mold without triggering the spores

AC 27, Fort +17, Ref +13

HP

70

Immunities

critical hits, object immunities, precision damage

Spore Explosion [Reaction] Trigger A creature moves into the mold’s space or damages the mold. The mold can’t use this reaction if it’s in direct sunlight or if the damage was fire damage.