Yellow Mold
Level 8
A patch of sickly yellow fungus clinging to stone, harmless until something brushes it — then it bursts in a choking cloud of spores. Adventurers learn to recognize its dusty bloom before they're close enough to set it off.
Spore Explosion [Reaction] Trigger A creature moves into the mold's space or damages the mold. The mold can't use this reaction if it's in direct sunlight or if the damage was fire damage.
Level 8 · Complexity Simple
Stealth DC 28 (trained)
Disable DC 26 (expert) — (expert) to remove the mold without triggering the spores
AC 27
HP 70
Immunities critical hits, object immunities, precision damage
Effect The triggering creature and all creatures within 10 feet are exposed to yellow mold spores. **Yellow Mold Spores** (inhaled, poison) Any drained condition from the spores persists after the poison’s duration ends; **Saving Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d8 poison damage and drained 1 (1 round); **Stage 2** 2d8 poison damage and drained 2 (1 round); **Stage 3** 3d8 poison damage and drained 3 (1 round)