Showing0entries
Sorted A-Z
Hazards

Wooden Bullets Trap

Stealth +10 (trained)

commonComplexMechanicalTrap
Lvl 3complexComplexMechanicalTrap
AC
10
HP
50
Hardness
10
EffectA creature or object weighing at least 50 pounds is placed on the porch (marked “T” on the map on page 32)
AC
10
HP
50

A porch rigged with hidden pressure sensors and concealed holes that spit a hail of wooden slugs at anyone who steps too close. The slugs fly overhead, so dropping flat is the surest way through. The rig hides from notice at Stealth +10 (trained).

Disable it with DC 17 Thievery (trained) to reinforce the porch pressure sensor, or DC 15 Crafting (trained) to cover the holes launching the bullets. The wall has AC 10, Fort +15, Ref +5, Hardness 10, 50 HP (BT 25), and is immune to critical hits, object immunities, and precision damage.

In play

Auto-Sling [Reaction]

Routine (2 actions) The wooden bullets trap Strikes the two nearest creatures. It ignores prone creatures as the bullets fly overhead. Each wooden bullet attacks at +12 (nonlethal, range 10 feet) for 1d6+6 bludgeoning damage.

Reset The trap stops after 10 rounds or when the weight on the porch is removed, whichever comes first.