Showing0entries
Sorted A-Z
Hazards

Wooden Bullets Trap

Level 3

commonComplexMechanicalTrap

A porch rigged with hidden pressure sensors and concealed holes that spit a hail of wooden slugs at anyone who steps too close. The slugs fly overhead, so dropping flat is the surest way through. The rig hides from notice at Stealth +10 (trained).

Disable it with DC 17 Thievery (trained) to reinforce the porch pressure sensor, or DC 15 Crafting (trained) to cover the holes launching the bullets. The wall has AC 10, Fort +15, Ref +5, Hardness 10, 50 HP (BT 25), and is immune to critical hits, object immunities, and precision damage.

In play

Auto-Sling [Reaction]

Routine (2 actions) The wooden bullets trap Strikes the two nearest creatures. It ignores prone creatures as the bullets fly overhead. Each wooden bullet attacks at +12 (nonlethal, range 10 feet) for 1d6+6 bludgeoning damage.

Reset The trap stops after 10 rounds or when the weight on the porch is removed, whichever comes first.

Level 3 · Complexity Complex

Stealth +10 (trained)

Disable

  • Thievery DC 17 (trained) — to reinforce the porch pressure sensor
  • Crafting DC 15 (trained) — to cover the holes launching the bullets

AC 10

HP 50 · Hardness 10

Immunities critical hits, object immunities, precision damage · Weaknesses fire 5

Trigger A creature or object weighing at least 50 pounds is placed on the porch (marked “T” on the map on page 32)

Effect A stream of wooden sling bullets flies from a launcher. The trap Strikes the two nearest creatures and then rolls initiative.

Reset The trap stops after 10 rounds or when the weight on the porch is removed, whichever comes first. The trap can operate for a total of 10 rounds before its ammunition is exhausted.