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Hazards

Web Lurker Noose

Level 2

commonMechanicalTrap

A near-invisible snare of taut spider-silk laid across a path, ready to cinch tight around the leg of whoever blunders into the tripwire.

Web Noose [Reaction] (attack); Trigger A creature steps into the square with the web tripwire.

Level 2 · Complexity Simple

Stealth DC 22

Disable DC 18 — rearrange the webbing

AC 18

Effect The web lurker noose makes a noose Strike against the triggering creature. **Melee** noose +13 (deadly d10), **Damage** 3d6 bludgeoning and the target is grabbed and pulled off the ground (Escape DC 22). The target takes 1d6 bludgeoning damage at the end of each of its turns as long as it’s caught in the noose.