Weakened Floor
Level 11
Stealth +23 (master)
Disable DC 33 Crafting (master) three times to knock holes in the floor without triggering the spore cloud while simultaneously lightening the strain on the floor so it can be walked upon, DC 36 Stealth (expert) to move carefully through the room for the remainder of your turn without triggering the hazard, or DC 36 Nature (expert) twice once the trap is triggered to knock enough holes into the nearby walls to cause the spores to disperse.
Collapse Floor [Reaction]
Level 11 · Complexity Complex
Stealth +23 (master)
Disable
- Crafting DC 33 (master) — three times to knock holes in the floor without triggering the spore cloud while simultaneously lightening the strain on the floor so it can be walked upon
- Stealth DC 36 (expert) — to move carefully through the room for the remainder of your turn without triggering the hazard
- Nature DC 36 (expert) — twice once the trap is triggered to knock enough holes into the nearby walls to cause the spores to disperse.
Trigger A round begins with a Small or larger creature standing on the floor in area A4
Effect The floor of the entire room collapses in a thunderous crash, dropping all creatures in the room 5 feet into a soupy morass of mud, mold, and toxic fungus while a cloud of spores spews up into the air above. The room becomes greater difficult terrain.
Reset One minute after nothing moves in the room, the spores settle down. The floor remains obvious and won’t collapse further, but any creature that moves through the mold causes the spores to plume up again, re-triggering the trap.