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Hazards

Weakened Floor

Stealth +23 (master)

uniqueComplexEnvironmental
Lvl 11complexComplexEnvironmentalUnique
EffectA round begins with a Small or larger creature standing on the floor in area A4

Stealth +23 (master)

Disable DC 33 Crafting (master) three times to knock holes in the floor without triggering the spore cloud while simultaneously lightening the strain on the floor so it can be walked upon, DC 36 Stealth (expert) to move carefully through the room for the remainder of your turn without triggering the hazard, or DC 36 Nature (expert) twice once the trap is triggered to knock enough holes into the nearby walls to cause the spores to disperse.

Collapse Floor [Reaction]