Warding Bell
Stealth +0
- AC
- 31
- HP
- 80
- Hardness
- 20
- AC
- 31
- HP
- 80
A consecrated bell whose cold flame burns for Pharasma alone — a ring no living ear can catch, but one that claws at the undead and the transmigrated like a knife of sound.
Disable Ringing the bell as an Interact action eight times in succession with the ceremonial ringer (carried by Mago Kai) over the course of three consecutive rounds automatically deactivates the hazard, DC 36 Thievery to extinguish the flame within the bell, DC 36 Religion to appeal to Pharasma to extinguish the flame, or dispel magic or a shimmerthief's Drain Light (6th level; counteract DC 29).
Flare Up [Reaction] The warding bell's light increases from a faint flickering to luminous enough that the whole room is brightly lit. The hazard then rolls initiative.
Routine (1 action; divine, emotion, enchantment, fear, mental) The warding bell emits a harrowing ring that can be heard only by undead or transmigrated PCs in area C11; affected characters must attempt a DC 30 Will save.