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Hazards

Vorpal Executioner

Level 19

commonMechanicalTrap

A great saw blade waits to come screaming along its track the moment anything crosses the room, hunting necks.

Stealth DC 43 (expert) — see Stealth. Disable DC 41 Thievery (expert) at four different junctions to jam all the saw blade's possible paths, preventing it from traveling through the room.

Total Decapitation [Reaction]

In play

The saw blade Strikes at +40 (deadly d12, death) for 6d12+25 slashing plus decapitation, with no multiple attack penalty.

Decapitation On a critical hit, a target must succeed at a DC 39 Fortitude save or be decapitated, dying instantly unless it can survive without a head.

The trap resets over the course of the round and can be triggered again 1 round later.

Level 19 · Complexity Simple

Stealth DC 43 (expert)

Disable Thievery DC 41 (expert) — at four different junctions to jam all the saw blade’s possible paths, preventing it from traveling through the room

AC 43

HP 120 · Hardness 30

Immunities critical hits, object immunities, precision damage

Trigger A creature attempts to exit the room

Effect The saw blade travels along its path, making one Strike against each creature in the room, twisting and varying its height for a maximum chance of beheading its targets.

Reset The trap resets over the course of the round and can be triggered again 1 round later.