entries
Sorted A-Z
Hazards

Vorpal Executioner

Level 19

commonMechanicalTrap

A great saw blade waits to come screaming along its track the moment anything crosses the room, hunting necks.

Stealth DC 43 (expert) — see Stealth. Disable DC 41 Thievery (expert) at four different junctions to jam all the saw blade's possible paths, preventing it from traveling through the room.

Total Decapitation [Reaction]

In play

The saw blade Strikes at +40 (deadly d12, death) for 6d12+25 slashing plus decapitation, with no multiple attack penalty.

Decapitation On a critical hit, a target must succeed at a DC 39 Fortitude save or be decapitated, dying instantly unless it can survive without a head.

The trap resets over the course of the round and can be triggered again 1 round later.

Level 19 · Complexity Simple

Stealth DC 43 (expert)

Disable Thievery DC 41 (expert) — at four different junctions to jam all the saw blade’s possible paths, preventing it from traveling through the room

AC 43

HP 120 · Hardness 30

Immunities critical hits, object immunities, precision damage

Trigger A creature attempts to exit the room

Effect The saw blade travels along its path, making one Strike against each creature in the room, twisting and varying its height for a maximum chance of beheading its targets.

Reset The trap resets over the course of the round and can be triggered again 1 round later.

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms