Volatile Reagents
Level 2
Gattlebee's laboratory is crowded with bottles of unstable ingredients that, once set off, chain-react into bursts of unpredictable elemental fury.
Explosive Catalyst [Reaction]
In play
Routine (1 action) A random 10-foot square in Gattlebee's laboratory explodes, dealing 2d6 damage to creatures and objects in the area (DC 18 basic Reflex save). The damage type is randomly determined each round: acid, cold, electricity, fire, slashing, or sonic.
Reset The lab contains enough ingredients for this hazard to last 1 minute before all materials are expended. Alternatively, the hazard resets once Slick shrinks to regular size.
Level 2 · Complexity Complex
Stealth +5 (trained)
Disable Acrobatics DC 20 — or Crafting checks to sort and separate the bottles of volatile ingredients into groups
AC 18
HP 10
Immunities critical hits, object immunities, precision damage
Trigger Slick drinks Gattlebee's growth serum (page 36)
Effect The giant lizard bumps into lab tables and workbenches, causing dangerous ingredients to intermix and detonate. The hazard rolls initiative.
Reset The lab contains enough ingredients for this hazard to last 1 minute before all materials are expended. Alternatively, the hazard resets once Slick shrinks to regular size (see below).