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Hazards

Void Garden

Level 14

commonComplexEnvironmental

A bed of black crystals grown like flowers, beautiful and cold. They feed on the warmth of the living, and proximity earns a pulse of draining nothingness.

Negative Energy Pulse (reaction) (attack)

  • Critical Success The creature is unaffected.
  • Success The creature takes 5d6 negative damage.
  • Failure The creature takes 8d6 negative damage and is drained 1.

To disable: discern the hairline fracture that shatters a crystal to dust when struck, using master Thievery (DC 33) or master Nature (DC 35).

Level 14 · Complexity Complex

Stealth +28 (master)

Disable

  • Thievery DC 33 (master)
  • Nature DC 35 (master) — to discern a hairline fracture that, when struck, shatters a crystal to dust

AC 36

HP 92 · Hardness 22

Immunities critical hits, object immunities (except positive ), precision damage · Weaknesses positive 15

Trigger A living creature enters the circular portion of area D4, or a crystal takes damage from any source

Effect The void garden creates a pulse of negative energy that fills the entire room and, if the doors to area D3 are open, extends 30 feet into the hallway beyond. All living creatures in this area must attempt a DC 34 Fortitude save. The trap then rolls initiative.

Reset The void garden deactivates 1 round after all living targets leave the area but resets immediately thereafter.