Violent Shove
Level 3
Stealth DC 23 (trained) to feel an ominous presence in the room
Disable DC 19 Occultism (trained) to disperse the force or DC 20 Religion (trained) to ward yourself from harm
Shove [Reaction]
Critical Success The creature is unaffected.
Success The creature is pushed 5 feet toward the wall. If the creature would collide with the wall, they take 1d10+5 bludgeoning damage.
Failure The creature is pushed 10 feet toward the wall. If the creature would collide with the wall, they take 2d10+10 bludgeoning damage.
Critical Failure The creature is pushed 15 feet toward the wall. If the creature would collide with the wall, they take 3d10+15 bludgeoning damage and are knocked prone.
Reset 1 day
Level 3 · Complexity Simple
Stealth DC 23 (trained) — (trained) to feel an ominous presence in the room
Disable
- Occultism DC 19 (trained) — to disperse the force
- Religion DC 20 (trained) — to ward yourself from harm
Trigger A creature moves adjacent to the haunted wall
Effect A powerful force sweeps across the room, shoving all creatures in the room toward the wall. Each creature in the area must attempt a DC 20 Fortitude save.
Reset 1 day