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Hazards

Violent Shove

Level 3

commonHaunt

Stealth DC 23 (trained) to feel an ominous presence in the room

Disable DC 19 Occultism (trained) to disperse the force or DC 20 Religion (trained) to ward yourself from harm

Shove [Reaction]

Critical Success The creature is unaffected.

Success The creature is pushed 5 feet toward the wall. If the creature would collide with the wall, they take 1d10+5 bludgeoning damage.

Failure The creature is pushed 10 feet toward the wall. If the creature would collide with the wall, they take 2d10+10 bludgeoning damage.

Critical Failure The creature is pushed 15 feet toward the wall. If the creature would collide with the wall, they take 3d10+15 bludgeoning damage and are knocked prone.


Reset 1 day

Level 3 · Complexity Simple

Stealth DC 23 (trained) — (trained) to feel an ominous presence in the room

Disable

  • Occultism DC 19 (trained) — to disperse the force
  • Religion DC 20 (trained) — to ward yourself from harm

Trigger A creature moves adjacent to the haunted wall

Effect A powerful force sweeps across the room, shoving all creatures in the room toward the wall. Each creature in the area must attempt a DC 20 Fortitude save.

Reset 1 day