Violent Shove
Stealth DC 23 (trained) to feel an ominous presence in the room
Stealth DC 23 (trained) to feel an ominous presence in the room
Disable DC 19 Occultism (trained) to disperse the force or DC 20 Religion (trained) to ward yourself from harm
Shove [Reaction]
Critical Success The creature is unaffected.
Success The creature is pushed 5 feet toward the wall. If the creature would collide with the wall, they take 1d10+5 bludgeoning damage.
Failure The creature is pushed 10 feet toward the wall. If the creature would collide with the wall, they take 2d10+10 bludgeoning damage.
Critical Failure The creature is pushed 15 feet toward the wall. If the creature would collide with the wall, they take 3d10+15 bludgeoning damage and are knocked prone.
Reset 1 day