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Hazards

Venom Pool

Level 18

uncommonComplexEnvironmental

Stealth +30 (legendary) to distinguish between the hazard and the oozes within it; DC 0 to notice the pool

Disable DC 40 Crafting (master) or DC 42 Survival (legendary) to neutralize the acid while within reach of it. Three successes using either skill (or a combination of both) destroys the hazard.

Deadly Footing The area of the venom pool is difficult terrain, and each creature moving through it takes 10 acid damage for every square of its area that it moves into.

Poison Puff [Reaction]


Routine (2 actions) The hazard uses its first action to spread 10 feet down the hallway in both directions. Once out of the hall, each side spreads in a random direction each round, but they don't go through doors.

Level 18 · Complexity Complex

Stealth DC 0 (legendary)

Disable

  • Crafting DC 40 (master)
  • Survival DC 42 (legendary) — to neutralize the acid while within reach of it. Three successes using either skill (or a combination of both) destroys the hazard.

Trigger A creature moves through any square in the hazard's space

Effect The pool produces a 9th-level _cloudkill_ (DC 40) at its center. It then rolls initiative.

Reset The hazard ends after 1 minute, contracting to its original size and keeping still until disturbed again.

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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