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Hazards

Vault-Drowned Souls

Level 9

uniqueComplexHaunt

Stealth +22 (expert) to sense the terror of the spirits inside the vault

Disable DC 33 Athletics (trained) twice to Force Open the vault’s door or DC 30 Religion (trained) three times to exorcise the spirits

Flooding Vault [Reaction]


Routine (1 action) Water begins to fill the vault from a crack in the floor hidden beneath the bones. The spirits of the citizens panic and grasp at the living, begging them to act. Each creature in the vault takes 2d10+13 void damage with a basic DC 28 Fortitude saving throw.

Level 9 · Complexity Complex

Stealth +22 (expert) to sense the terror of the spirits inside the vault

Disable

  • Athletics DC 33 (trained) — twice to Force Open the vault’s door
  • Religion DC 30 (trained) — three times to exorcise the spirits

Trigger A living creature spends more than 1 minute inside the vault

Effect The vault’s door slams shut, trapping any creatures inside. Meanwhile, the souls of the dozens of citizens who died when Pakilykos sank manifest throughout the vault. The haunt then rolls initiative.

Reset The waters recede and the spirits disappear once no living creatures remain inside the vault, but the haunt resets immediately, triggering again if a living creature steps inside.