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Hazards

Vault-Drowned Souls

Stealth +22 (expert) to sense the terror of the spirits inside the vault

uniqueComplexHaunt
Lvl 9complexComplexHauntUnique
EffectA living creature spends more than 1 minute inside the vault

Stealth +22 (expert) to sense the terror of the spirits inside the vault

Disable DC 33 Athletics (trained) twice to Force Open the vault’s door or DC 30 Religion (trained) three times to exorcise the spirits

Flooding Vault [Reaction]


Routine (1 action) Water begins to fill the vault from a crack in the floor hidden beneath the bones. The spirits of the citizens panic and grasp at the living, begging them to act. Each creature in the vault takes 2d10+13 void damage with a basic DC 28 Fortitude saving throw.