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Hazards

Valmar's Pit Trap

Level 4

commonMechanicalTrap

A shallow pit roofed with a thin crust of dirt, indistinguishable from solid ground until it gives way underfoot.

Collapse [Reaction]

Reset Creatures can still fall into the pit, but the soil must be replaced for the trap to become hidden again.

Level 4 · Complexity Simple

Stealth DC 25 (expert)

Disable

  • Survival DC 22 (trained) — to reinforce the dirt so it's safe to walk on
  • Thievery DC 18 (trained) — to collapse the trap from a safe distance.

AC 10

HP 6 · Hardness 1

Immunities critical hits, object immunities, precision damage

Trigger A creature steps onto any space in the dotted area on the map, or at least 30 pounds of pressure is put on the area

Effect The ground gives way. The triggering creature falls 20 feet down the hole, taking 10 bludgeoning damage and landing prone in area **E10**. A creature can Grab an Edge to avoid falling.

Reset Creatures can still fall into the pit, but the soil must be replaced for the trap to become hidden again.

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