Unwelcoming Facade
Level 10
Stealth DC 32 (master)
Disable DC 32 Occultism or Religion to exorcise the haunt, DC 35 Society to approach the manor in a proper way that defers to its occupant's symbolic standing in the community; displaying an official pass that legally grants permission to enter the building reduces both of these DCs by 5 (provided the PCs approach the front door and not from another direction).
Horrifying Vision [Reaction] (emotion, enchantment, fear, mental, occult)
Critical Success The creature is unaffected and is temporarily immune to Horrifying Vision for 24 hours.
Level 10 · Complexity Complex
Stealth DC 32 (master)
Disable
- Occultism DC 32 — or Religion to exorcise the haunt
- Society DC 35 — to approach the manor in a proper way that defers to its occupant's symbolic standing in the community; displaying an official pass that legally grants permission to enter the building reduces both of these DCs by 5 (provided the PCs approach the front door and not from another direction).
Trigger A Small or larger creature approaches within 30 feet of the house's exterior
Effect A wave of malice fills the minds of all living creatures outside of the manor within 60 feet with overwhelming fear; each creature must attempt a DC 29 Will save.
Reset The unwelcoming facade resets immediately if not disabled and can be triggered again the very next round.
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