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Sorted A-ZHazards
Unwelcome Guests
Stealth DC 28 (expert)
uncommonMechanicalTrap
Lvl 8simpleMechanicalTrapUncommon
- AC
- 27
EffectA creature touches the hatch · save DC 30 Will · 3d10+22 force
- AC
- 27
A curse lies over this threshold, set to fall upon anyone who forces their way in where they are not wanted.
Stealth DC 28 (expert)
Disable DC 28 Occultism (expert) to drain the magic from the curse, DC 31 Thievery (master) to unweave the curse's bindings, or dispel magic (4th rank, counteract DC 28) to counteract the curse
Curse Trespassers [Reaction] (curse, necromancy, occult)
Reset The trap resets when the hatch is shut.