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Hazards

Unwelcome Guests

Stealth DC 28 (expert)

uncommonMechanicalTrap
Lvl 8simpleMechanicalTrapUncommon
AC
27
EffectA creature touches the hatch · save DC 30 Will · 3d10+22 force
AC
27

A curse lies over this threshold, set to fall upon anyone who forces their way in where they are not wanted.

Stealth DC 28 (expert)

Disable DC 28 Occultism (expert) to drain the magic from the curse, DC 31 Thievery (master) to unweave the curse's bindings, or dispel magic (4th rank, counteract DC 28) to counteract the curse

Curse Trespassers [Reaction] (curse, necromancy, occult)

Reset The trap resets when the hatch is shut.