Showing0entries
Sorted A-Z
Hazards

Twisted King's Court

Stealth +20 (trained)

uniqueComplexHauntMagical
Lvl 12complexComplexHauntMagicalUnique
Effect1 round passes since both isqulugs in area **B6** are slain, or 10 rounds pass since they rolled initiative · save DC 36 Fortitude

Stealth +20 (trained)

Disable DC 32 Nature or Occultism (expert) to perform a ritual to ward the area against fey intrusion, DC 34 Performance (master) to meet the Twisted King's demands with a disturbing dance, or DC 32 Athletics or Intimidation (expert) to fend off or frighten the fey dancers. Three total successes are required to disable the haunt, and each check takes 2 actions.

Welcome to the Feywrithe [Reaction]

Critical Success The creature is unaffected.

Success The creature is pulled 10 feet toward the standing stones.

Failure The creature is pulled 15 feet toward the standing stones.