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Hazards

Twist of Fate

Level 22

uniqueComplexDivineMagical

Stealth +25 (master) to notice the buildup of divine energy and anticipate its discharge.

Disable DC 44 Arazni Lore or Iomedae Lore to recount a tale from history that grounds that deity in the current reality, DC 50 Crafting (legendary) to create a device to siphon energy from the ritual circle, or DC 46 Religion (legendary) to discharge the escalating divine energy; six successes (three successes per circle) are required to disarm the hazard

Reorder Reality [Reaction]

Level 22 · Complexity Complex

Stealth +25 (master) to notice the buildup of divine energy and anticipate its discharge.

Disable

  • DC 44 — Lore or Iomedae Lore to recount a tale from history that grounds that deity in the current reality
  • Crafting DC 50 (legendary) — to create a device to siphon energy from the ritual circle
  • Religion DC 46 (legendary) — to discharge the escalating divine energy; six successes (three successes per circle) are required to disarm the hazard

Trigger A creature other than Seldeg enters the area contained by the ritual circles

Effect Arcs of divine energy travel between the two circles. Each creature within the circles takes 4d10+26 spirit damage (DC 45 basic Fortitude save). If one of the ritual circles has been disabled, the hazard instead affects all creature in the room, but each creature gains a +2 circumstance bonus to their save. The hazard rolls initiative.

Reset While atop the floating platform, Seldeg Bhedlis can use a 3-action activity with the auditory trait to reenergize the ritual. Doing so removes one success to disable the hazard and immediately triggers the hazard’s Reorder Reality reaction.