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Hazards

Trapped Gate

Stealth DC 17 (trained)

commonMechanicalTrap
Lvl 1simpleMechanicalTrap
AC
16
HP
20
Hardness
5
EffectA creature attempts to open the gate · save DC 17 Reflex (basic) · 3d8 piercing
AC
16
HP
20

A gate fitted with a hidden, hair-thin trigger that snaps the moment someone tries to swing it open, driving spikes into whoever stands in the way.

Impale Trespasser [Reaction]