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Sorted A-ZHazards
Trapped Gate
Stealth DC 17 (trained)
commonMechanicalTrap
Lvl 1simpleMechanicalTrap
- AC
- 16
- HP
- 20
- Hardness
- 5
EffectA creature attempts to open the gate · save DC 17 Reflex (basic) · 3d8 piercing
- AC
- 16
- HP
- 20
A gate fitted with a hidden, hair-thin trigger that snaps the moment someone tries to swing it open, driving spikes into whoever stands in the way.
Impale Trespasser [Reaction]