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Hazards

Trapped Elevator

Level 2

uncommonMechanicalTrap

Stealth DC 18 (expert)

Disable Thievery DC 18 (trained) to lock the releasing mechanisms in place, or Crafting DC 20 to rig additional supports for the cauldron (this activity requires 10 minutes of work)

Release the Cauldron [Reaction]


Reset Creatures can still fall down the shaft even after the cauldron is released, but the cauldron must be reset manually

Level 2 · Complexity Simple

Stealth DC 18 (expert)

Disable

  • Crafting DC 18 (trained) — (trained) to lock the releasing mechanisms in place, or Crafting
  • DC 20 — rig additional supports for the cauldron (this activity requires 10 minutes of work)

Trigger More than one Medium or more than two Small creatures are inside the cauldron when it is activated to lower

Effect The cauldron releases from its anchor points on the chains and drops 30 feet to area E1; any creatures within take 15 points of bludgeoning damage in the fall. A creature can attempt to Grab an Edge to avoid falling by clinging to a chain.

Reset Creatures can still fall down the shaft even after the cauldron is released, but the cauldron must be reset manually