Toxic Furnace
Level 6
An industrial furnace ringed with vents, each one primed to belch a gout of boiling toxin at any living thing that wanders into view.
In play
Spew Toxins [Reaction]
Routine (3 actions) The trap loses 1 action for each disabled vent. On each of the trap's actions, a vent spews a gout of boiling toxin at a living creature in sight of it.
Disable DC 25 Thievery (trained) to render one of the vents useless, or DC 25 Athletics to wrench and bend a vent until it no longer functions.
Level 6 · Complexity Complex
Stealth +15 (expert)
Disable
- Thievery DC 25 (trained) — to render one of the vents useless
- Athletics DC 25 — to wrench and bend a vent until it no longer functions
AC 24
HP 18 · Hardness 10
Immunities critical hits, object immunities, precision damage
Trigger A visible living creature enters the room, or a Stealthy creature fails to remain hidden from the toxic furnace with a DC 25 Stealth check (the trap's sensors have darkvision and lifesense)
Effect One of the toxic furnace's vents swivels to aim at the triggering creature and then spews a gout of boiling toxin at the target. The toxic furnace then rolls initiative.
Reset The trap resets after 1 minute, during which it sees no creatures to target.
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.