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Hazards

Toxic Furnace

Level 6

commonComplexMagicalTrap

An industrial furnace ringed with vents, each one primed to belch a gout of boiling toxin at any living thing that wanders into view.

In play

Spew Toxins [Reaction]

Routine (3 actions) The trap loses 1 action for each disabled vent. On each of the trap's actions, a vent spews a gout of boiling toxin at a living creature in sight of it.

Disable DC 25 Thievery (trained) to render one of the vents useless, or DC 25 Athletics to wrench and bend a vent until it no longer functions.

Level 6 · Complexity Complex

Stealth +15 (expert)

Disable

  • Thievery DC 25 (trained) — to render one of the vents useless
  • Athletics DC 25 — to wrench and bend a vent until it no longer functions

AC 24

HP 18 · Hardness 10

Immunities critical hits, object immunities, precision damage

Trigger A visible living creature enters the room, or a Stealthy creature fails to remain hidden from the toxic furnace with a DC 25 Stealth check (the trap's sensors have darkvision and lifesense)

Effect One of the toxic furnace's vents swivels to aim at the triggering creature and then spews a gout of boiling toxin at the target. The toxic furnace then rolls initiative.

Reset The trap resets after 1 minute, during which it sees no creatures to target.