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Sorted A-ZHazards
Thieves' Lament
Stealth DC 27 (trained) to spot the rune inside the lock
uncommonMagicalTrap
Lvl 7simpleMagicalTrapUncommon
- AC
- 22
- HP
- 58
- Hardness
- 14
EffectA creature attempts to Pick the Lock or fails to Disable the Device
- AC
- 22
- HP
- 58
DC 27 (trained) to spot the rune inside the lock
Disable
DC 30 Thievery (expert) to scratch out the rune, or dispel magic (4th rank; counteract DC 24) to counteract the runes
AC 22, Fort +13, Ref +17
Hardness
14
HP
58 (BT 36)
Immunities
critical hits, object immunities, precision damage
Flash Flame [Reaction]
Critical Success The creature is unaffected.
Success The creature takes 2d10+9 fire damage.
Failure The creature takes 4d10+18 fire damage and their fingers are burned, imposing a –1 circumstance penalty to Thievery checks for 1 hour.
Critical Failure As failure, and the creature’s thieves’ toolkit is broken.