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Hazards

Thieves' Lament

Stealth DC 27 (trained) to spot the rune inside the lock

uncommonMagicalTrap
Lvl 7simpleMagicalTrapUncommon
AC
22
HP
58
Hardness
14
EffectA creature attempts to Pick the Lock or fails to Disable the Device
AC
22
HP
58

DC 27 (trained) to spot the rune inside the lock

Disable

DC 30 Thievery (expert) to scratch out the rune, or dispel magic (4th rank; counteract DC 24) to counteract the runes

AC 22, Fort +13, Ref +17

Hardness

14

HP

58 (BT 36)

Immunities

critical hits, object immunities, precision damage

Flash Flame [Reaction]

Critical Success The creature is unaffected.

Success The creature takes 2d10+9 fire damage.

Failure The creature takes 4d10+18 fire damage and their fingers are burned, imposing a –1 circumstance penalty to Thievery checks for 1 hour.

Critical Failure As failure, and the creature’s thieves’ toolkit is broken.