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Hazards

The Three Steps

Level 5

uncommonMagicalTrap

Stealth DC 23 (trained)

Disable Thievery DC 23 to trick the basket on the door handle into thinking it's got a proper bead inside it, or DC 18 Stealth each round to avoid being detected by the trap

Wrathful Blast [Reaction] Trigger A creature ends its turn in the room.

Level 5 · Complexity Simple

Stealth DC 23 (trained)

Disable

  • DC 23 — trick the basket on the door handle into thinking it's got a proper bead inside it
  • Stealth DC 18 — each round to avoid being detected by the trap

Effect Beams of energy fan out of the Sihedrons on the east and west wall, causing 9d6 energy damage (DC 22 basic Reflex save) to all creatures in the room. The trap in area **B4a** deals fire damage, the one in **B4b** cold damage, and the one in **B4c** poison damage.