The Putrid Rise
Level 14
Stealth +28 (master)
Disable DC 33 Thievery (master) to disrupt the trap's magical network of sensors and effectively “blind” it to targets to react to, DC 38 Religion (master) to recognize the carvings and recall one of the mantras needed to pass safely, or dispel magic (7th level; counteract DC 32) to counteract the trap.
Vomit [Reaction]
Critical Success The creature is unaffected.
Success The creature takes 4d6 acid damage and is sickened 1.
Level 14 · Complexity Complex
Stealth +28 (master)
Disable
- Thievery DC 33 (master) — to disrupt the trap's magical network of sensors and effectively “blind” it to targets to react to
- Religion DC 38 (master) — to recognize the carvings and recall one of the mantras needed to pass safely, or dispel magic (7th level; counteract
- DC 32
Trigger The trap's sensors notice a creature on the stairs north of the entrance to area D4
Effect The myriad mouths on the walls spew out a foul-smelling acidic slurry along the entire stairwell. The stairs in areas D3 become difficult terrain, and all creatures in area D3 must attempt a DC 34 Reflex saving throw. A creature that is fatigued by hunger takes a –2 circumstance penalty to this saving throw. The trap then rolls initiative.
Reset The trap deactivates 1 round after no targets can be sensed, but resets immediately.