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Hazards

The Ketos

Level 7

uniqueComplexEnvironmentalMythic

A monstrous sea beast that surges from the depths to wrap the Tide Hunter in crushing tentacles, dragging crew and ship toward the waves. Its approach beneath the surface is hard to read — Stealth +19 (expert).

Escaping takes a coordinated effort: DC 27 Acrobatics, Athletics, or Diplomacy, or DC 23 Sailing Lore to help the crew of the Tide Hunter escape the Ketos; three total successes are required to disable the hazard. The Ketos has AC 25, Fort +20, Ref +12, and 60 Tentacle HP.

In play

Grasp of the Depths [Reaction]

Routine (3 actions) The Ketos uses its actions to make tentacle Strikes against creatures aboard the Tide Hunter or within 30 feet of the ship. Each tentacle attacks at +18 for 2d10+9 slashing damage; it takes no multiple attack penalty.

Reset If three or more of its tentacles are destroyed, the Ketos releases the Tide Hunter and disappears into the ocean's depths to nurse its wounds. The monster does not return to this area for 24 hours.

Level 7 · Complexity Complex

Stealth +19 (expert)

Disable

  • Acrobatics DC 27 — , Athletics , or Diplomacy
  • DC 23 — Lore to help the crew of the Tide Hunter escape the Ketos; three total successes are required to disable the hazard

AC 25

HP 60

Trigger The Tide Hunter enters the Ketos’s hunting grounds

Effect The Ketos uses its eight tentacles to seize the ship, holding it in place. The hazard then rolls initiative.

Reset If three or more of its tentacles are destroyed, the Ketos releases the Tide Hunter and disappears into the ocean’s depths to nurse its wounds. The monster does not return to this area for 24 hours.