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Hazards

The Fight

Stealth +20 (expert)

commonComplexHaunt
Lvl 9complexComplexHaunt
AC
30
HP
70
Hardness
15
EffectA creature approaches within 10 feet of the spilled goblet · save DC 30 Will (basic) · 4d10 mental
AC
30
HP
70

+20 (expert)

Disable

DC 28 Occultism or Religion (expert) in the room to drain away the haunt's spiritual energy. Each successful check reduces the number of actions in the haunt's routine; three successful checks are required to completely disable the haunt.

AC 30, Fort +18, Ref +21, Will +15

Hardness

15

HP

70 (BT 35)

Immunities

critical hits, object immunities, precision damage

Spectral Combat [Reaction] (divine, mental, necromancy)