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Hazards

The Fight

Level 9

commonComplexHaunt

The echo of a deadly brawl replays itself here as a haunt, spectral combatants swinging through the living as though they were never there. The fight never ended; it only stopped having an audience.

Spectral Combat [Reaction] (divine, mental, necromancy)

Level 9 · Complexity Complex

Stealth +20 (expert)

Disable Occultism DC 28 (expert) — or Religion (expert) in the room to drain away the haunt's spiritual energy. Each successful check reduces the number of actions in the haunt's routine; three successful checks are required to completely disable the haunt.

AC 30

HP 70 · Hardness 15

Immunities critical hits, object immunities, precision damage · Weaknesses positive 10

Trigger A creature approaches within 10 feet of the spilled goblet

Effect The desperation of the sudden fight fills the minds of all creatures in the dining room as the apparition of Iron Taviah at the north end of the table lunges. The haunt deals 4d10 mental damage (DC 30 basic Will save) to each creature in the room. On a failed save, the creature also takes 1d6 persistent mental damage. The haunt then rolls for initiative.

Reset Unless completely disabled or destroyed, the haunt resets at the next moonrise at full strength.

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