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Hazards

The Enmity Cycle

Stealth +16 (expert) or detect magic

rareComplexCurseMagicalTrap
Lvl 6complexComplexCurseMagicalRareTrap
EffectZridi spends an action to activate _The Enmity Cycle_ while in area **F2** · save DC 25 Will (basic) · 2d8+9 mental

+16 (expert) or detect magic

Disable

Performance DC 26 to counteract the performance or Religion or Occultism DC 27 to disrupt the spiritual energy. Three total successes are needed to disable the trap.

Discordant Performance [Reaction] (emotion, mental, occult);


Routine

(1 action) The performance continues to sow seeds of enmity, discord, and distrust on those in its area.