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Hazards

The Enmity Cycle

Level 6

rareComplexCurseMagicalTrap

Stealth +16 (expert) or detect magic

Disable Performance DC 26 to counteract the performance or Religion or Occultism DC 27 to disrupt the spiritual energy. Three total successes are needed to disable the trap.

Discordant Performance [Reaction] (emotion, mental, occult);


Routine (1 action) The performance continues to sow seeds of enmity, discord, and distrust on those in its area.

Level 6 · Complexity Complex

Stealth +16 (expert) or detect magic

Disable

  • Religion DC 26 — counteract the performance or Religion or Occultism
  • DC 27 — disrupt the spiritual energy. Three total successes are needed to disable the trap.

Trigger Zridi spends an action to activate _The Enmity Cycle_ while in area **F2**

Effect All creatures other than Zridi in **F2** take 2d8+9 mental damage (DC 25 basic Will save). The trap then rolls initiative.

Reset A new production of The Enmity Cycle must be arranged; this process usually takes at least 1 week.