The Avalanche
Level 19
Stealth +37 (master)
Disable Two DC 41 Athletics or DC 43 Survival checks to approach the pedestal, resisting the quaking earth and other hazards and eventually holding strong enough to take the gem from the pedestal; a creature who can approach the pedestal without touching the ground, such as by jumping or flying, can simply snatch the gem and end the Avalanche's assault
Shuddering Boom (earth, evocation, incapacitation)
Routine (1 action) The Avalanche releases its fury at a point within 120 feet, affecting all creatures within its area.
Level 19 · Complexity Complex
Stealth +37 (master)
Disable
- Athletics DC 41 — Athletics
- Survival DC 43 — checks to approach the pedestal, resisting the quaking earth and other hazards and eventually holding strong enough to take the gem from the pedestal; a creature who can approach the pedestal without touching the ground, such as by jumping or flying, can simply snatch the gem and end the Avalanche's assault
Trigger The PCs reach the area depicted on the Trial of the Avalanche map
Effect The Avalanche shudders, causing a thunderous boom to fill the area. All creatures without the Earth trait in the area must succeed at a DC 39 Fortitude save or become stunned 1 (stunned 3 on a critical failure). The Avalanche then rolls initiative.