Thalassophobic Pool
Level 12
Complex Magical Trap
Stealth DC 25 (trained)
Disable DC 32 (master) Diplomacy or Deception to quell the fear and calm the pool or DC 35 Intimidation to give the pool something worse to fear; three successes required.
Downpour [Reaction]
Routine (3 actions) Water from the chalice increases the depth of the water by 10 feet for each action. Each time this happens, creatures in the pool are pushed 10 feet down and take 1d6 bludgeoning damage. As the pool has no bottom, creatures in it can fall down indefinitely; they must Swim up to avoid drowning, but the water is especially choppy, so the Athletics DC is 25. The pool never overflows.
Level 12 · Complexity Complex
Stealth DC 25 (trained)
Disable
- Diplomacy DC 32 (master) — (master) Diplomacy or Deception to quell the fear and calm the pool
- Intimidation DC 35 — to give the pool something worse to fear; three successes required.
Trigger A creature falls into the pool
Effect More water pours forth from the chalice. Creatures in the pool become clumsy 1, and they can't decrease their clumsy condition so long as they remain in the pool. The trap then rolls initiative.
Reset The trap resets once there are no moving creatures in it.