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Hazards

Test of Endurance

Stealth DC 40 (master)

commonColdEvocationMagicalTrap
Lvl 13simpleColdEvocationMagicalTrap
EffectA creature critically fails at an attempt to Rotate the Wheel or releases their grip on the wheel once they've started to rotate it · save DC 33 Fortitude

DC 40 (master)

Disable

DC 33 (master) to adjust the wheel's mechanisms so that it won't trigger the Test of Endurance, or dispel magic (7th level, counteract DC 31) to counteract the trap's magic.

Freezing Wind [Reaction] (cold, evocation)

Critical Success The creature takes no damage.

Success The creature takes 1d6 cold damage for each revolution the wheel has been rotated (max 7d6).

Failure The creature takes 2d6 cold damage for each revolution the wheel has been rotated (max 14d6) and becomes fatigued.

Critical Failure The creature takes 3d6 cold damage for each revolution the wheel has been rotated (max 21d6), becomes drained 1, and becomes fatigued.