/
Showing0entries
Sorted A-ZHazards
Temptation of Glory
Stealth +18 (expert)
rareComplexMagicalMentalTrap
Lvl 8complexComplexMagicalMentalRareTrap
EffectA PC moves down the exit hallway
+18 (expert)
Disable
Arcana or Religion DC 25 (expert) to disrupt the images; Occultism DC 26 (expert) to shout a countering chant; Intimidation DC 27 (expert) to scare the images away; Will DC 28 (expert) to refuse to listen
Tempt [Reaction] (mental, occult)
Routine
(1 per PC) The hazard targets a PC and uses cruel temptation
Cruel Temptation [Single Action] claw +20, Damage 2d10+10 mental
Special The hazard continues each round until defeated, and the hallway’s end cannot be reached until the hazard is stopped.