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Hazards

Temptation of Glory

Stealth +18 (expert)

rareComplexMagicalMentalTrap
Lvl 8complexComplexMagicalMentalRareTrap
EffectA PC moves down the exit hallway

+18 (expert)

Disable

Arcana or Religion DC 25 (expert) to disrupt the images; Occultism DC 26 (expert) to shout a countering chant; Intimidation DC 27 (expert) to scare the images away; Will DC 28 (expert) to refuse to listen

Tempt [Reaction] (mental, occult)


Routine

(1 per PC) The hazard targets a PC and uses cruel temptation

Cruel Temptation [Single Action] claw +20, Damage 2d10+10 mental

Special The hazard continues each round until defeated, and the hallway’s end cannot be reached until the hazard is stopped.